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Welcome to the portfolio of Supervandal, a professional Game Developer and Cinematic Artist specializing in Unreal Engine 5, VR, and custom C++ Engine development.
A proprietary standalone 3D Game Engine built from scratch in native C++17 and Vulkan. Designed for extreme optimization via a Data-Oriented (ECS) architecture. We specialize in Game Development using our C++ Engine.
Extensive experience as a Cinematic Artist on AAA games like Banishers: Ghosts of New Eden, Styx: Shards of Darkness, and Beyond: Two Souls. Specializing in narrative design, real-time rendering, and motion capture integration in UE5.
Creating immersive interactive experiences, serious VR games, and proprietary pipeline tools. Expert in Python and C++ automation tools for seamless project pipelines. Available for remote studio collaboration and freelance as a Game Developer.
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